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Rexxie

What Do You like to See in RBS Articles

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A new RBS article has popped up about your favorite tank. You take a look in, giddy as all hell... but the article is simply stat announcements, gear listings, and a goldspam 5k dmg replay. Or, on the other hand, let's say you like getting right into the facts. You don't want half a page of theorycrafting, rambling, and other such nonsense.

 

What do you like to see in RBS articles? What are some things that keep your attention? What are some things that turn you off?

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Some of RBS's own video reviews have been really enlightening because he describes the strengths and weaknesses of a tank as you're watching them affect gameplay. In particular, his T-34-3 video was pretty great at showing the tank (and its strengths/weaknesses) in action.

 

Walls of text are informative, but videos showing theory put into practice do a much better job of conveying that information usefully while holding the audience's attention.

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This is the land of unicums in which RBS draws his input. I feel that the articles should reflect the quality of play and thinking of their authors. There should be something on offer that can't be read from a few glances at the hard and soft stats. Thinking and play style is more important to me than a breakdown of how much damage a gun has dealt in the 24th second compared to another gun. Replays are nice but they should demonstrate the strengths and weaknesses of the tank rather than just the enemy derping out and feeding damage.

 

Just my two cents.

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Replays are nice but they should demonstrate the strengths and weaknesses of the tank rather than just the enemy derping out and feeding damage.

Seconded. I don't want to see a Top Gun/High Caliber blowout. I want to see hard fought battles where the unicum played to the strengths of a tank to tilt the battle in their team's favor while describing why they did what they did.

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I'd like to see more people talk about the games they've lost.  What was learned from the loss?  What could they have done differently?  Was there a flaw in the tactic they went with or something they noted and should have reacted to sooner?  There is more to be learned from a loss than a win and I wish people would talk about that more.

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The articles on brawling, A tale of two ledges, eliminating assumptions, and understanding game flow were some of my most enjoyable reads on RBS. I can look up the stats of tanks in game and make comparisons between them, but the ideas behind these articles are not as widely known. I might have had the idea in my head, or not, but these articles brought them to the surface.

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I'd like to see more people talk about the games they've lost.  What was learned from the loss?  What could they have done differently?  Was there a flaw in the tactic they went with or something they noted and should have reacted to sooner?  There is more to be learned from a loss than a win and I wish people would talk about that more.

 

I've noticed while sharing replays that people really don't like watching losses, so apparently there's something at play that makes it not worthwhile to them. I think most people would agree with what you're saying, but I suppose people also dislike watching failure.

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I've noticed while sharing replays that people really don't like watching losses, so apparently there's something at play that makes it not worthwhile to them. I think most people would agree with what you're saying, but I suppose people also dislike watching failure.

IMNSHO they don't like watching them because they mistakenly think that there is some magic in watching a win that they can replicate and thus become better.  The reality is that applying wisdom learned from "bad" decisions is easier to do than applying said wisdom from a "good" decision.  You could do a video on both.  Maybe choose a win and a loss and give an analysis on both?  The main thing is understanding why you do what you do that makes you successful.  Investing in loss is always profitable.

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Thanks for making this thread.  I'm interested in the responses it will generate.

 

My thoughts in no order at all:

 

It's hard to get someone who is a good player and articulate and an interesting writer and willing to write.  Frankly, most of humanity sucks at writing.  When I started out, I royally sucked too, and only got better after a couple hundred articles and videos.  It's difficult to be consistently engaging day after day.

 

I've been mostly hands-off so people can grow their own styles.  Sometimes people turn in amazing work, other times it's not the best, but I think it's trending upward and that's all I can hope for.  I've been trying to write articles that aren't reviews in the hopes that people branch out with their topic choices a bit after seeing examples of other topics.  I've written stupid things about Voltron, how to battle call, brawling guide, WN8 padding (ready to publish), and how to get into a top clan (ready to publish).

 

Not every article can be completely amazing, nor does it have to be.  There's much more than just a unicum audience reading the site, and I get more requests for very basic content than anything else.  Things like "first tier 10 recommendations" or "tier 1 reviews" are very common things asked of me.  I'd really like every day to be a ground-breaking article, but that's not possible.  That's not an excuse to slack on quality, just an observation of what to expect.

 

I've really like the community articles.  They take a lot of my time, but they are really top-notch in terms of content quality and even entertainment.  I'll probably move more towards these: not everyone can write a full article, but most people can throw down a very informative and entertaining viewpoint.

 

People really do want to see those big damage, enemy-suicides-into-hero replays.  People prefer watching videos for entertainment rather than information (ie, Jingles).  The most common request for my videos is to see the endgame scorecard or total damage dealt, and I'm thinking: "Wow, that completely misses the point of the replay and doesn't even matter".  I'm not going to go all Discovery Channel and go from information to Duck Dynasty / Swamp People / Lowest Common Denominator entertainment, but doing so would vastly increase my views and subscribers.

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More Rexxie/Ziddie banter pl0x 

 

but also I enjoy gameplay reviews more so than in-garage/wot inspector type stuff.

 

After all i can look at stats and module tabs all i want , I want to see someone kicking ass instead :3

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Perhaps one of the more memorable articles Ive read from RBS is garbads article where he was brawling in his IS6: Using screenshots, he explained what he was thinking, what he notices, and how he constantly reacts: In short, his OODA loop (Observe, Orient, Decide, Act)

 

Replays of a loss have their place.

 

The best tank reviews Ive seen are by SirFoch: quick, dirty, no gold sperge, and he calls himself out for mistakes while reviewing

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I've noticed while sharing replays that people really don't like watching losses, so apparently there's something at play that makes it not worthwhile to them. I think most people would agree with what you're saying, but I suppose people also dislike watching failure.

I've noticed this as well.  I regularly post losses and games I think are interesting/informative even if I don't get a great score....yet the replays that get lots of views are the games where I shit out 9k damage.

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I don't like tank reviews because I can pretty much guess what's in the article before even reading it.

 

I don't like the articles like "best xxxxxx tanks by tier" because I don't think it's important. I just need to know what each tank is good/bad at - I frankly don't care if people think the T57 is better than the 50b.

 

I like articles with a certain amount of depth. Something that hasn't been iterated on forums to death. Something that I may not have considered that could improve my gameplay.

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I'm surprised there are not more articles covering each map, from the perspective of multiple tank types. Obviously the situation that develops will determine what you do moment to moment, but an exhaustive look at some of the positions that are useful, how they're used, what situations prompt them to be useful, would make for a nice long series of valuable articles. 

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I'm surprised there are not more articles covering each map, from the perspective of multiple tank types. Obviously the situation that develops will determine what you do moment to moment, but an exhaustive look at some of the positions that are useful, how they're used, what situations prompt them to be useful, would make for a nice long series of valuable articles.

I totally second that. Some tanks do really bad in some maps and it could totally be a plus to make some article about where to go and what is possible to do. Like the Maus in open maps.

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shit that makes people mad

 

aka the tank listings article

 

helpful suggestions to stroke the flames

 

"top clans in na/eu server"

"how 2 tell ur clan is shit"

"why getting purple is ez az fuck"

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Video reviews that demonstrate the weaknesses and strengths of a tank well, and I'd also like to hear about any choices in playstyle that the author may have for a tank that most people wouldn't consider.

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Pbkac has everything

 

people who touch themselves to animals, wikipedia pornography,  trannies and of course the best, those who like them young

 

rip elepole

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RBS, are there any useful conclusions to draw based on which articles get viewed the most?  (Or did they play in to your above comments?)

 

People are searching for "best" this, "best" that.  Which is why I keep making those damn rankings.  The most viewed page on RBS.com is something you've never seen: best lines in world of tanks.  It's woefully out of date and I'm trying to update via community discussions.

 

Tank reviews are commonly searched for as well.  Remember that people believe they already know everything.  Why read about strategy when the game is all luck?  Etc.  Since they already know things, all that's left is to decide on what tanks to grind out.

 

What people share is different (through forums/reddit/FB/email).  People rarely share reviews.  They mostly share articles on getting better or something that's unique or entertaining.  Clans link stuff about CW on their forums all the time, and people link articles to help others get better in some area.

 

shit that makes people mad

 

aka the tank listings article

 

helpful suggestions to stroke the flames

 

"top clans in na/eu server"

"how 2 tell ur clan is shit"

"why getting purple is ez az fuck"

 

If/When I'm interested in traffic over everything else, I'm going to put you in charge of RBS.com.  Because this is spot on.

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Artillery reviews, you're already doing IL reviews so why not!  :tongue:

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For tank reviews I like Garbad's style of laying out his crew and equipment choices then listing the pros and cons with some commentary.  Additionally videos with commentary showing the tank's strong and weak points like RBS' videos are extremely helpful for me and more of that is always welcome.

 

In general map knowledge/tactics is always helpful and I love articles that explain a unicum's thought process and how they're approaching a situation.  I can watch a replay and make assumptions based on what I see and know but it is incredibly helpful to know why they made that choice, what they were thinking that made a particular move a calculated risk where to me it may have just looked like a random gamble.  Understanding someone's thought process as I watch the replay can help me find holes and errors in my own.

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I actually really like the map positioning articles! I don't believe there was that many done yet either. Learning some unicum early scout runs and there favourite positions is really interesting. Personally I find I struggle with some of the maps in this game currently where as others I know I will have a hug game in, some tips on those other maps would really help.

 

Also RBS does A great good of the video commentary but it would be nice maybe to hear the actual players opinions on what they were doing! Just a couple thoughts.

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