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E 100: The Bruiser by Oneechan

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THis is where the Failowe beats it in Everyway to me.

 

Sidescrap= Fail by far hands down

Peekaboom=Fail by far as its Turrett area is weird and so them seeing and trying to snap shot usually wont. Also its faster to Peekout and much faster to get back since it has much better angles.

Pushing a Corner when all else is lost= Fail by far, its uncanny speed and weird shape has the advantage, where as the E100 is huge and once committed wont bounce anything from its huge sides etc the Failmight.

Rushing for forward Spots= Fail, at beg of match Fail is faster than IS4 and kees up with E5`s meaning it can rush to these advanced sidscapre spots where its almost impossible to dig out.

 

First off, no. The E-100 is the best sidescraper in the game, the Failowe's turret ring and weak side armor comes nowhere close, rear mounted turret be damned.

 

The Failowe has a better turret, sure, but the E-100 turret can "proof" itself against <300 pen guns. This makes it much better at bullying t8 and 9s. Even 10s that don't have gold loaded have no real chance of penning an angled E-100's turret. The Failowe simply cant do this - the cheeks can be penned by any 230+ pen gun and angling just makes it worse. Not only that, but if you aren't looking exactly where the shot is coming from, even 200 pen guns will go through it.

 

The Failowe peekabooms terribly. Rear mounted tanks are absolute trash at it. You can peek out in reverse, but have fun letting light tanks go right through you.

 

The Failowe might be a bit of fun to drive and the armor layout is decent against the many opponents who've yet to encounter it, but its nothing close to the E-100. The Failowe has shit DPM, worse gun depression, lower HP, terrible gun handling, 20mm weaker sides, 70mm weaker UFP (any T10 can pen the Failowe's front plate with HEAT), less "proof" turret, a highly visible and very thin turret ring if you're angled at all, a weaker lower plate, and worse arty resistance. Its only perks are the mantlet, sometimes its better at sidescrape, its a bit faster, and it doesnt burn as easy.

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Yeah, Honestly I just cant think of many situations where the I`d rather be in the E100. Except maybe a T92 splashes me.

 

The Extra 2 sec reload is really nothing in a peekaboom brawl. And the Speed of Fail means Im a E5 in flexibility, I can turn to side and depress to -8vs -6 of the E100.

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I had a tourneygame vs Camador+vic+BigCHeese+ others and the G Blues and I in Failes beat them soundly using Fails and my Fail bounced them 3 times and I nver bounced once....Lol highligh of my gameplay :)

 

 

 

 

But guyze, guyze, he beat a -G- team in a tourney with Failowes.

 

Yeah, Honestly I just cant think of many situations where the I`d rather be in the E100. Except maybe a T92 splashes me.

 

The Extra 2 sec reload is really nothing in a peekaboom brawl. And the Speed of Fail means Im a E5 in flexibility, I can turn to side and depress to -8vs -6 of the E100.

 

 

Think harder.

 

EDIT: I think I know why Crabs collapsed.

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Yeah, Honestly I just cant think of many situations where the I`d rather be in the E100. Except maybe a T92 splashes me.

 

The Extra 2 sec reload is really nothing in a peekaboom brawl. And the Speed of Fail means Im a E5 in flexibility, I can turn to side and depress to -8vs -6 of the E100.

Your gun is in the back.

Your side armor is shit.

You side turret is shit.

Your reload is shittier than shit.

 

If i want flexibility, ill bring 7 E50Ms, 3 batchats and 5 263s thank you very much.

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First off, no. The E-100 is the best sidescraper in the game, the Failowe's turret ring and weak side armor comes nowhere close, rear mounted turret be damned.

 

The Failowe has a better turret, sure, but the E-100 turret can "proof" itself against <300 pen guns. This makes it much better at bullying t8 and 9s. Even 10s that don't have gold loaded have no real chance of penning an angled E-100's turret. The Failowe simply cant do this - the cheeks can be penned by any 230+ pen gun and angling just makes it worse. Not only that, but if you aren't looking exactly where the shot is coming from, even 200 pen guns will go through it.

 

The Failowe peekabooms terribly. Rear mounted tanks are absolute trash at it. You can peek out in reverse, but have fun letting light tanks go right through you.

 

The Failowe might be a bit of fun to drive and the armor layout is decent against the many opponents who've yet to encounter it, but its nothing close to the E-100. The Failowe has shit DPM, worse gun depression, lower HP, terrible gun handling, 20mm weaker sides, 70mm weaker UFP (any T10 can pen the Failowe's front plate with HEAT), less "proof" turret, a highly visible and very thin turret ring if you're angled at all, a weaker lower plate, and worse arty resistance. Its only perks are the mantlet, sometimes its better at sidescrape, its a bit faster, and it doesnt burn as easy.

The amazing part about the rear mounted sidescrape is the sight picture is tiny for the enemy, and yes while you "Can" hit the small strip its not likely to at all.

 

We did test`s with some guys from G and now Badgr guys and they all thought they could easily pen it from a sidescrape and they couldnt at all. At best it was 1/4 shots penned. And I would take any armor there was that allowed for 1-4.

 

Rear turret peek a boom can be great as you side you back up to expose and rocket back in. There are give and takes for Rear turret but the Fail IMO pulls it off very well.

Also itas ability to GTFO is much much better than the E100`s and while most Pubs dont see them often they dont know where to shoot really and when nervous and just shooting it bounces most stuff.

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I have played both AP and HEAT playstyles in my E100. Since about 1700 battles ago in it, I've been using HEAT almost exclusively. Do you know why that is?

 

It's because it works better.

 

And not just a little bit better. If you can aim correctly, it's vastly superior.

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The amazing part about the rear mounted sidescrape is the sight picture is tiny for the enemy, and yes while you "Can" hit the small strip its not likely to at all.

 

We did test`s with some guys from G and now Badgr guys and they all thought they could easily pen it from a sidescrape and they couldnt at all. At best it was 1/4 shots penned. And I would take any armor there was that allowed for 1-4.

 

Rear turret peek a boom can be great as you side you back up to expose and rocket back in. There are give and takes for Rear turret but the Fail IMO pulls it off very well.

Also itas ability to GTFO is much much better than the E100`s and while most Pubs dont see them often they dont know where to shoot really and when nervous and just shooting it bounces most stuff.

I wonder what teams you have been playing against if they actually let your Failowes "sidescrap".

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First off, no. The E-100 is the best sidescraper in the game, the Failowe's turret ring and weak side armor comes nowhere close, rear mounted turret be damned.

 

The Failowe has a better turret, sure, but the E-100 turret can "proof" itself against <300 pen guns. This makes it much better at bullying t8 and 9s. Even 10s that don't have gold loaded have no real chance of penning an angled E-100's turret. The Failowe simply cant do this - the cheeks can be penned by any 230+ pen gun and angling just makes it worse. Not only that, but if you aren't looking exactly where the shot is coming from, even 200 pen guns will go through it.

 

The Failowe peekabooms terribly. Rear mounted tanks are absolute trash at it. You can peek out in reverse, but have fun letting light tanks go right through you.

 

The Failowe might be a bit of fun to drive and the armor layout is decent against the many opponents who've yet to encounter it, but its nothing close to the E-100. The Failowe has shit DPM, worse gun depression, lower HP, terrible gun handling, 20mm weaker sides, 70mm weaker UFP (any T10 can pen the Failowe's front plate with HEAT), less "proof" turret, a highly visible and very thin turret ring if you're angled at all, a weaker lower plate, and worse arty resistance. Its only perks are the mantlet, sometimes its better at sidescrape, its a bit faster, and it doesnt burn as easy.

The amazing part about the rear mounted sidescrape is the sight picture is tiny for the enemy, and yes while you "Can" hit the small strip its not likely to at all. Im looking at it in TI and there literally is a strip the same width as a view port on top turt with 215 armor, then its autobounce and 300m pen on either side. Those "Cheeks" are much thinner in practice.

 

We did test`s with some guys from G and now Badgr guys and they all thought they could easily pen it from a sidescrape and they couldnt at all. At best it was 1/4 shots penned. And I would take any armor there was that allowed for 1-4.

 

Also the Rear turret is a pain unless its done right and gives depression from sides, very thick and angle sides

 

Rear turret peek a boom can be great as you side you back up to expose and rocket back in. There are give and takes for Rear turret but the Fail IMO pulls it off very well.

Also itas ability to GTFO is much much better than the E100`s and while most Pubs dont see them often they dont know where to shoot really and when nervous and just shooting it bounces most stuff.

But guyze, guyze, he beat a -G- team in a tourney with Failowes.

 

 

 

Think harder.

 

EDIT: I think I know why Crabs collapsed.

Come on man, why the hate? If you disagree thats cool and I knew a lot were. I was just simply saying even against very good players the nice angles and such deep abilty to cut corners and expose just tiny spots of you is something only this tank can do.

 

By the time the E100 cuts this deep in a sidescrape he is very exposed as there is a major flat piece of armor while there is a cheek sticking out in the fail that looks a lot large than it is,

I wonder what teams you have been playing against if they actually let your Failowes "sidescrap".

Pub Teams?

 

I dont understand why they could let me in a E100 but not a Fail?

 

Also I know there are better tanks to be felixble in but the Fail is much much for flexible than the E100, and IMO its sa nice balance.

 

But it doesnt have shitty sides in realty, not as good as E100 but not shitty at all.

Wasnt trying to get blasted, most you guys are the guys I respect most in game. Any of you want to platoon a bit and we can see if it works in action.

 

I have a great Friend ZorastroBR from Rel who is a 2800ish Purple and he to loves his Fail and the things he does with it are insane and fun to watch.

 

I just like giving up some Armor and 2 Sec ROF for E5 like flexability, and a much harder to pen Turret, eve nif it can be penned its very hard to if I expose and wiggle myself.

 

Platoon with me and make fun of me in person :)

 

 

Edit: I was wrong. Looking back, pubs not knowing my weak spots doesn't make it better. That is all.

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E-100 is better because you can attack and defend with ease. Better side armor, better RoF and gun handling, easier conventional peek so you can stagger with other tanks ("sidescrape" needs an entire corner by itself).

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E-100 is better because you can attack and defend with ease. Better side armor, better RoF and gun handling, easier conventional peek so you can stagger with other tanks ("sidescrape" needs an entire corner by itself).

I agree with this in platoon play. But as I have seen Patatoes dont understand how to assist in Siscrape at all and want to block you in. My VK makes me able to tuck my nose and only roll/forward a fery fe meters to bi in and out of combat, where as my E100 needs to fully commit due to its forward turret.

 

I dont see why I cant attack with ease? Its faster than IS4 in every way, its actually got agility. And while the E100 is just so easy to hit with loower and Turret I just have to worry about my lower as a whole.

 

Side armor is better VS Heat and upper side is much better but the lower "Tracks are 400mm thick vs HEAT and almost never will get penned. Whiole the 160mm is in gneral thicker and this once more is better for sidescraping IMO.

 

 

But guys look theis is similar angles to side scrape, And While E100 is so boss on its armor and doesnt really care about exposing his hull armor like thes, just the exposed turret section could fill3-4 Lowe Turrets and there are no?Strong/Weak parts, all pretty super open 250-300mm where any STA1 with HEAT or anything with 300 Pen will rip it apart. At least Fails weakparts get down to 240mm on turret but those same spots are sometimes hugely bad for HEAT.

 

Also Fail isnt as good Armorwise, but its great enough and in both pictures both lower hulls have no chance to be hurt except by arty who is owned by ARTY :(

 

Anyways all in all CWis ruled by the E100 because we all know how to play and where to shoot so miking them have extra 1 shot more HP and having that extra 2 secs loading actually matters when you have 8 tanks pushing.

 

I just thin in pure Pubs E100 is outclassed by this. Speed to hustle to best spot, ability to use 7 depression rather and grab another hull down are. Also Best Rammer NA BTW as its fast and still like 120 Tons.

 

43 KMH@ 120 TOns with a 200m front is great. Ok here is pics.

 

VynOVSa.png

 

You can see at best its a mismatch of ones a Gold Shell or 250+

So red spots are basically 235ish as a whole and places Blue are 300 minimum. Look at all that blue, but the blue also has autobounce everywhere.

 

Here is the E100 in same spot, notice the rear turret ablt to make a more gradual ange but still Ehundo doesnt need it.

 

You can also see how esy to kill the turret it is.....In any match

ibbgprT.png

 

Everytime I just aim for it with Heat they die.

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Anyways guys I`d love to platoon and try it out. Thanks for all your help since I have been coming its the best on the net.

 

Im now 3k wn8 for 50 games and its in Type61, AND fcm AND MY OTHER NON PADDERS, IM SOOOO HAPPY.

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I agree with this in platoon play. But as I have seen Patatoes dont understand how to assist in Siscrape at all and want to block you in. My VK makes me able to tuck my nose and only roll/forward a fery fe meters to bi in and out of combat, where as my E100 needs to fully commit due to its forward turret.

 

I dont see why I cant attack with ease? Its faster than IS4 in every way, its actually got agility. And while the E100 is just so easy to hit with loower and Turret I just have to worry about my lower as a whole.

 

Side armor is better VS Heat and upper side is much better but the lower "Tracks are 400mm thick vs HEAT and almost never will get penned. Whiole the 160mm is in gneral thicker and this once more is better for sidescraping IMO.

 

 

But guys look theis is similar angles to side scrape, And While E100 is so boss on its armor and doesnt really care about exposing his hull armor like thes, just the exposed turret section could fill3-4 Lowe Turrets and there are no?Strong/Weak parts, all pretty super open 250-300mm where any STA1 with HEAT or anything with 300 Pen will rip it apart. At least Fails weakparts get down to 240mm on turret but those same spots are sometimes hugely bad for HEAT.

 

Also Fail isnt as good Armorwise, but its great enough and in both pictures both lower hulls have no chance to be hurt except by arty who is owned by ARTY :(

 

Anyways all in all CWis ruled by the E100 because we all know how to play and where to shoot so miking them have extra 1 shot more HP and having that extra 2 secs loading actually matters when you have 8 tanks pushing.

 

I just thin in pure Pubs E100 is outclassed by this. Speed to hustle to best spot, ability to use 7 depression rather and grab another hull down are. Also Best Rammer NA BTW as its fast and still like 120 Tons.

 

43 KMH@ 120 TOns with a 200m front is great. Ok here is pics.

 

VynOVSa.png

 

You can see at best its a mismatch of ones a Gold Shell or 250+

So red spots are basically 235ish as a whole and places Blue are 300 minimum. Look at all that blue, but the blue also has autobounce everywhere.

 

Here is the E100 in same spot, notice the rear turret ablt to make a more gradual ange but still Ehundo doesnt need it.

 

You can also see how esy to kill the turret it is.....In any match

ibbgprT.png

 

Everytime I just aim for it with Heat they die.

 

 

 

You can't attack with ease because rear mounted turret is a one trick pony. You're talking up an entire corner to maneuver and peak reversely, compare to echelon with other tanks. If you try to peak normally you'll be exposed way before you can bring your gun around. 

 

You're too fixated on reverse angling. Holding a point as your pubbies derp does not win you games. Pushing for more grounds does. You're also too fixated on the flat part of the turret. You pull back while lining up your turret with your hull, wait til pubbies shoot, then turn to them and blast; or you pre aim a corner, shoot as soon as they come into your sight then turn your turret. Run the numbers with turret lined up with hull. E-100 simply can take more punishment on a push, and the side skirt makes it pretty much unpenable by HEAT from the side if your turret is angled right. The sides will bounce fairly good amount of AP/APCR too.

 

We all play pubs and we all have Faillowes. Trust me, we didn't all gather in a club one day and decided to bash on the tank. E-100 is tougher in more situations and more versatile. 

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The sideskirts can also block a lot of HEAT even dead on - the 7201 does not have that ability. Combine this with the stronger UFP and you get a tank which will last quite a bit longer in a brawl against anything not facing it in a sidescrape.

 

Additionally, that spot you were looking at on viewer was 234mm effective. NO POINT of a properly angled E-100 is that weak except for the police bar, not even the LFP (which can get to over 240mm effective angled, especially against another E-100 or anything else taller then a T-62A). Worse, it is rounded, which means that angling does not really improve it until you reach autobounce regions, where it will be difficult to maneuver out to shoot.

 

Above that, the 7201 has a commanders hatch and a turret shape which makes it impossible to defend against 2 enemies more then 5 degrees apart, which the E-100 CAN DO.

 

You are trying to generalize from a highly specific, rare circumstance which is in itself not that difficult to overcome. The VK 7201 is NOT a viable CW tank.

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I agree.  Certain tanks just need to spam gold full time.  This is one.  So is the IS-7.  So is the T69.  Don't be poor.

 

While I agree that the absolute best way to play the E-100, IS-7, T69, etc is to run 100% SPrem I also think it should be noted that you can get away with a 1:1 or 3:1 SPrem/Hoboammo load if you don't mind fiddling a bit more in-game.

 

Generally, you use SPrem all the time and switch out to hoboammo when you are facing a really soft target that you can't miss (E.g. Close-range WTE100 turret, artillery, scouts). In this case, the 3:1 loadout is probably best. 

 

Obviously for organized play or hard-core padding you should run 100% SPrem though.

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On the subject of the 72.01, they hardly even see much play in pubmatches anymore. I think everyone with a Lesser E100 has gotten bored of their Lesser E100 and doesn't play it much anymore.

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So is the meta on the EU server more about how you manage all the bots, both ally and enemy?  I read FTR, and it just looks like a different game then what I see.  I see plenty of tomatoes, and some AFK, but I just don't see that many bots.

 

Well, the sad truth is, yes, more or less...

 

I could be due to the time i play, which is only in the early evening and weekends, but the amount of ppl shooting IS7 turret and not lfp, ppl no angling at all, ppl standing still in the open and name all other random stuff even bots wouldnt do is stunning...

 

so the FTR comments regarding bots beiing better as humans are true...

 

(i dont consider some advanced bots suchs a big problem, those bots outperform 20-30% of human players and they are more reliable and predictable, which is easier to fight and easier to have as teammate, a bot atleast shoots when he gets attacked, nor will they flee from base when the enemy comes, spam chat in some random language or block teammates / tk / grief / f*** me over in 10 other ways)

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Well, the sad truth is, yes, more or less...

 

I could be due to the time i play, which is only in the early evening and weekends, but the amount of ppl shooting IS7 turret and not lfp, ppl no angling at all, ppl standing still in the open and name all other random stuff even bots wouldnt do is stunning...

 

 

I suspect, just based on my playing with Miros a little, it has more to do with your time than your Server.

 

The NA servers get REALLY weird when am home sick and fire up tonks at 2pm. They are even weirder at say.....5am.

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I find the server really wierd all of the time. Either I am completely insane playing the game, or even the 60%+ players are doing stuff that makes no sense to me at all. It's like they tried to learn from Kewei without getting the joke.

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