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  1. Past hour
  2. And all this without mentioning the transition of premium tank philosophy from worse-than fully upgraded tech tree counterparts to better-than fully upgraded tech tree counterparts that kicked off with the Skorp G.
  3. Today
  4. It's amazing how they've managed to take the game from a reasonable vision based meta to a brawly meta that still has broken as fuck camping bushes that can't be outvisioned.
  5. Caernarvon OP with 4.86 reload on the 32 pounder. PLS nerf.

  6. Vape machine broke :/

  7. HMHM garage mod, Twitch style. _________________________________ This one was quite the patience game, was quite difficult. Only need SU-100 to complete the entire Object 268 family.
  8. at this point I'm fairly certain that its 2 or 3 different body parts Frankenstein-ed onto other people and those people sent to different continents
  9. If I had to say, game balance at tier 10 is shit, but what truly culminates the main issues are the fucking maps. Literally every single new map and reworked map after patch 1.0 is absolute dogshit tier garbage. They all are same stupid shit where you have these super-easy hulldown positions to shit on entire flanks (and as you know, 2/3 of tanks now have +300 mm turret armor), crossfires everywhere, flanks are designed so that basecamping TDs can shit on anyone who tries to move from those hulldown spots, making it a forced hulldown shitfest - and to make this worse, the hulldown spots are like 150-250 m away from each other, so it ends up being super heavily RNG based gold spam shitfest or people just spam HE. Nerfs to Type 4/5 derps has made hulldown aids tanks even stronger. While those guns are fucking stupid, yes, we have reached the point where we need cancer A to counter cancer B. Good fucking job WG. This has resulted in people playing *even* more arty and base camping TDs, because trying to play anything else is either expensive or straight up cancer. You've been wondering why there's so many 3x arty games at tier 10? Yeah, that's why (along with missions that force you to play arty to complete them). Even with super garbage cancer tank meta at tier 10, some older maps that don't have this dreadful post 1.0 design can still be somewhat enjoyable because they don't culminate this cancerous meta to it's maximum. But take any post 1.0 map - Studzianki, Misnk, Ghost Town, new Kharkov, reworked Pilsen, Fishermans, Erlenberg etc, and you can feel the dreadful ebola hulldown meta that this game has become. Basically you see hulldown tanks just spam HE or gold at each other and then get shat on by arties and TDs. So many games on the new maps are tedious, long campfests. When I saw all those medium tanks starting to get turret buffs back in 2017, I was worried. I knew a domino effect would happen that goes like this "a tank A is underperforming, turret gets buffed, now it's old competition in form of tank B is underperforming, it also gets a turret buff, etc etc". And look where we are now. Almost every tank at tier 10 has a turret that would be among the best in the game if it was added in 2013-2016 era WoT. No wonder how the T-62A, once the "meta" tank, best tier 10 MT and one of the best tier 10s in the game, is quite possibly one of the worst tier 10 MTs in the entire game now. And yea, super OP mega cancer reward tanks are another stupid thing that are just straight up cancer. Anyone who plays the Chieftain or 279E in randoms can choke on a giant cactus, thank you. I also always despised the fucking idiotic S-tanks that promote horrible and cancerous gameplay, even more so in all these new maps. Sadly there's a lot of mongoloid who enjoy them and find them "uNiQuE", so there's no hope in them ever getting changed. I don't mind the wheelchairs as much, especially the tier 6,7,8 (tier 8 prem and tier 10 are annoying as fuck but thats about it) but considering how much negativity they add, they are another thing that should never been introduced to the game. Properly balanced wheeled vehicles would be really cool, but these idiotic wheelchairs that are literally designed for a 43% mongoloid who likes to suiscout in his LTs, autoaim and spam HE are not. Overly minmaxed vehicles have always been problematic (see - WT E100, prenerf 183, Grille 15, Type 5, Maus and Bobject have all been among the most problematic tanks at tier 10 and they are all super minmaxed) and never work very well, yet the tier 10 wheelchair in especial takes the minmaxing to the top. I honestly don't know why am I still playing this game. Maybe it's because i've enjoyed it for years and I still love the concept and everything. I dont know man.
  10. One change, the T-100 is useless, just bring an EBR because its now better in every way because fuck you. Fog of war? Not with the EBR meta. The Type 5 meta was ushered away with the even worse EBR meta in its place. I agree with everything you say. In terms of personal performance, I never really cared so it doesn't bother me too much. I generally don't go on tilt by virtue of not really caring enough about the game for it to impact my decision-making. What has changed for me personally is 'getting used to the game' again, not poking out into stupid firing lines. That and the new maps I always need to relearn. SO MUCH THIS. STB has now been thoroughly fucked for me. The gun doesn't hit shit, the armour feels the same to me - gets penned randomly while hull down - and the lesser alpha just means less damage since I can't make use of the quicker reload. Oh, and AP standard is fucking shit. That combined with the inaction when it comes to broken tanks and mechanics which has somehow gotten worse after the 268 4, I have given up with the game. I didn't play for over 4 months. Since I started playing a little again, the game has somehow gotten worse in that time-frame. I promised to play the campaign and honestly, that's the only reason why I am playing again. If I knew that I wasn't going to be getting any tank since I have all of them on offer I would have declined and not updated the client.
  11. Yep, you basically wrote down everything that bothered me in the game. Started playing this game in 2013, I completely agree: the peak best season was around 2015/2016 and it went downhill after that. On the other hand, for many reasons the game itself stopped being competitive and started to seem like repetitive instead, which after 6 years, made me quit completely. Totally understand the "old ones", gamers like Gehaktemolen who loved and played this game from beta stages and almost everyone I know has quit in the last few years because of said reasons. For me, the peak of the game was reached with a fix position in a top clan, having recent 83% wr and unicum stats (would've been superuni if I'd kept playing) with constant high damages. Regardless of statistics, WoT is not fun anymore, at least not for me. I will sell my account, maybe in the future I will make a new small one for fun if the game will change (it will not). Luckily I have found LoL which provides me with sexy skins and a more relaxed experience without 700+ artillery splashes and only toxicity which I can mute :>
  12. Now streaming with new and improved bitrate at 1080p
     

     

    1. Matross

      Matross

      Saw some past streams, what times you play? Can I PM if I see you on for toons?

    2. canadiantrex

      canadiantrex

      Literally anyone can PM me for toons. So yes fuckface, PM me for paltooning.

      I stream and play at random ass times, sorry.

  13. Well WG couldn’t risk it competing with the 430...
  14. yeah, better map balance would make the imbalance between vehicles a lot less noticable
  15. I am ashamed to admit that in the name of farming recruit points i have played nearly 100 battles of tier IV arty (Pz.Sfl. IVb) with a nearly 60% winrate and I spent 2m on a crew book for the crew today.

     

    I'm 6th on the rankings for the tank for this month and half of those battles were with a sub-100% crew.

     

    but hey only like 350 more points to go until i complete stage 3 so fuck you i guess

  16. I could honestly care less about how strong some tanks are if the maps were properly balanced designed to allow each tank class to utilize their strengths by being able to flex and not camp. That and sprinkle a little bit of removing stats from api.
  17. I've been thinking about this, and theres no one real reason that I've been playing this game a lot less. Its a whole pile of different reasons that have added up to make the game as a whole much less fun, and I thought Id share my own thoughts and opinions on what these problems are. Spoiler alert: Artillery isn't one of them, yeah its annoying but Its been in the game since launch and I still found the game plenty fun despite it over the last 8 years I've been playing. NOTE: EVERYTHING HERE IS MY OWN PERSONAL OPINION, YOUR OPINION MAY DIFFER WARNING: MEGA GIANT WALL OF TEXT Vehicle Balance: Im going to start off with The biggest elephant in the room, and my biggest reason. Overall vehicle balance. IMO, balance between vehicles was at its peak around late 2015-mid 2016ish. Its been downhill from there really. Yeah back then the overbuffed E5 existed and the WTE100 was cancer. but those were two outliers, these days the whole game is out of whack. Each new patch consists of new tanks that seem more stupid than the last. (this section may not be in correct chronological order) The Type 5 Heavy with the derp gun was, in my eyes, one of the beginnings of this. Along with the mass removal of weakspots from everything. They Nerfed the E5 and then released the Super conq which was, and still is, as good or better in every single way to the overbuffed E5. the overbuffed E5 would still be considered pretty bad in the current meta. Now then, what could possibly be better than the Super conq? I know! A tank that is literally better than the super conq at everything, except It also does all the things the E5 could of possibly hoped to do better than the super conq even better than that! (like mobility) Enter the Chieftain. It being a CW reward is both good and bad. good because every mouthbreather can't get one and thus theres less of them. bad because it instantly became the meta in CW, pushed the SC out, and you have to have one in a top clan now. They then released the 268v4, which single handedly completely destroyed my desire to play this game. It has never returned to the levels it was before the V4 was released. Im sure everyone remembers, but clan wars became "whoever has the most 268v4s wins, regardless of strategy" it was the most cancer period I've ever seen in this game in my life. And then they nerfed it. barely. they gave it a slap on the wrist. Thankfully it stopped that retarded clan wars meta, however the tank is still grossly Overpowered and needs far more extensive nerfs. Fuck that thing. Meanwhile, I have a special hate for the entire swedish line. the entire fucking line is the most cancer, horrible to play against, gimmick tree they have ever released, and honestly IMO the game would be better if they just flat out deleted the entire nations tree. The Kranvagn is the least cancer, but is still more cancer than most other autoloaders. the STRVs are all absolute cancer tanks that can't do anything except camp and punish people for daring to be aggressive and try and push with their fuck you DPM, fuck you camo, and fuck anyone with a sub 120mm gun armour. They are still my most despised tank in the game. And now the new medium line is out. all of which are completely fucking flat, you can't hit them to save your live, and regardless of how objectively good or bad they are to play, they are just, so far in my experience, completely unfun to play AGAINST. The Wheeled vehicles. I knew, before any stats had even been released, just from WGs first ever description of what they were planned to be, they would be cancer. And they are. they flat out destroy the game IMO. they're disgusting. they're double disgusting for me, who has to try and hit the fucking things with 200 ping. destroying a wheel doesn't even slow them down. They may be fun to play but they're absolutely destructive for gameplay. They never should of been added. They're too fast, they get their own Autoaim+ (a banned mod lol) I've seen them regularly pull off shots doing 70kph that even in a 140/62A would never been possible, from ranges you'd almost never even bother taking on the move shots at. They're a pain in the ass. Lets add to this other honourable mentions, like the 430U/430 which both are stupid with heavy tank armour and medium mobility. The 257 which is unpennable from the side for no reason, the IS-3A and Progettos which are just annoying as fuck to fight. Its a running thing now, regardless of how objectively good or bad the tank is, none of these things are fun to actually play against. Premiums! Now, WG seems to have one or two stances on prems these days. Either its an extremely boring, meh tank, or its fucking OP as shit. its disgusting. the T26E5 was the start, the defender was the turning point. and nowadays, If you see a prem or any tank that has had supertest stats released, theres a 95% chance that tank is coming to live, with little to no changes. Its like the super testers aren't even testing these things. This doesn't even apply only to prems, its applying to everything, which is made even more ridiculous because any person can take one look at the prelimentary stats and immediately deduce that said tank will be OP as shit without even playing it. Which leads me on to my next topic... Rebalancing. Yeah, Im extra salty about this part for reasons Im sure you guess. WG can't just slightly buff or nerf a tank (but mainly buff it seems) they have to try and completely redesign how the tank plays. pointlessly. yes, you know what im talking about. the STB-1. Its already been said, but all it needed was some small buffs to make it more comfortable to play. a turret buff, a gun handling buff. boom done. but instead they had to completely redesign it. Right now, regardless of whether it is actually objectively more capable as a tank, what it is now is just more complicated, and less fun to play. This alone has killed off a large portion of my remaining desire to play the game, the STB was always my fun tank. Playing it for me was always just an enjoyable experience. (which is why I didnt bother 3 marking it for ages because 3 marking is for me, extremely frustrating and completely unfun, in a tank that I normally used to destress) The Currrent STB doesn't do that now. its slower and more complicated. Way less fun. Anyway, back to rebalancing. the STB isn't the only tank they've done this to. They keep revisiting older tanks that just need a small amount of love (although in reality is all the new OP tanks need nerfs) and instead try to needlessly redesign how they play completely. Which makes the game less fun because everything keeps getting changed. And then they bring out new tanks like that ST-II on supertest. that thing is gonna be disgusting, at least it will be to play against. I hope to god it doesn't come out remotely close to that, if at all, but with WGs track record over the last few years Im not optimistic. Maps Maps have gotten less fun as well. Each time they redesign a map It feels worse IMO. for example pilsen, which needed some work but wasn't bad, got redesigned and its current design is absolutely terrible. the entire field is a complete shitshow and is utterly pathetic, while it used to be a pretty fun place to fight. so more than a third of the map is now worthless ground. the middle area was already worthless and still is, so thats another third of the map useless ground. and now we have the 1-2 line in the factories, which isn't useless but they've made it way harder to push or be effective in it. So now its not a remotely fun place to fight. the entire map is a shit show. its one of my banned maps (along with paris) Along with this, Highway, a map I always liked, is now worse. the redesign in the NW corner with the field is worse and now massively favours the north, with souths defensive positions all being way more exposed to fire and getting lit than before, with norths not being changed. the buildings around the north aren't exactly fun places to fight, terrain based fighting is more interesting than building peekaboom wars. New Maps all suck as well. Studzikani needs no introduction, Minsk is like 80% unusable ground with only a few areas being pushable. Neither of them are very fun to play. Ghost town worked in CW, but doesn't work in pubs. Its not a very fun map to play in pubs IMO, mainly because of the coordination required to win it that just doesn't exist in pubs. along with this, the 1.0 redesign of a lot of maps just made them worse or less fun to play on. TD camping bushes or ridges added where they can easily punish anyone trying to actually push or do anything other than camp. Routes that used to be possible are now impossible. (things like dropping off hills and such which now just kill you) - I always hated boosts that allowed you into areas meant to be inaccessible. but going from one accessible area to another is okay IMO, It removed a lot of escape routes and made risk taking far more punishing. thus no one wants to take risks anymore. Clan Wars I can give you the tank comp for 90% of the maps we play in the next campaign right here: 260, Chieftain, 907, EBR, CGC. Sprinkle on the occasional STRV or T100, maybe an IS-7 or a 268v4. Theres little variation, or creativity any more. I mean of course there isn't those tanks are all the best and using any other will just cause you to lose. But its not very fun. This isn't the fault of the clans, its the fault of WG for making tanks so much better than the others. I can't even use my 140 in CW unless there are literally no more unlocked 907s because the 907 is just that much better than the 140 (needlessly I might add) WG was talking about changing CW. This is, IMO, the biggest change it needs. make creative tank comps great again. Even the batchat has been out metad, a tank at one point I never thought would be outmetad. Personal There is the next problem, because I don't play as often any more, I get rusty. so Im playing worse, which frustrates me, which makes me want to play less because Im getting annoyed that I can't play at a level I know I am capable of. Which makes me play even worse on tilt. I need to get over this just by playing more and un rusting but its a vicious cycle, and all the other aforementioned issues are also making me frustrated. so bleh. Thats about it for now. All of these things are, individually, fairly small. but together they just create a pile of compounding issues that generally make the game much less fun than it was. And the problem is, Even if WG started fixing them all right now. and fixed them how (for simplicity sake) I personally would like to see them fixed, It would take them years to get the game back into a good position. New Patches these days don't bring me excitement. they bring me dread as to what they've fucked up this time. So yeah. wall of text. This took me like 45 mins to write, I have an exam tomorrow, and I should be studying. go me.
  18. Yesterday
  19. 2.3k? Check out the latest on rita's. They looked to have nerfed this thing even harder. Dpm and dispersion. Suddenly not disappointed SEA missed ranked. (The AE got buffed for those curious). https://ritastatusreport.live/2019/06/24/wot-supertest-kampfpanzer-50-t-todays-nerfs/
  20. Only played Frontlines for a week and then hopped into a couple of tier 10 games today in my Udes. The amount of arty and tds is just retarded. Can't play aggressive and camping is soul-crushingly boring.

    I don't know how to fix tier 10 but all they do seems to be making it worse. I feel that with the gold ammo nerfs there will just be more TDs and arty wankers because they can either pen with normal ammo or wank in the back and not worry about bouncing...

    /rant

    1. Show previous comments  1 more
    2. Kymrel

      Kymrel

      The all-tier 10 games with 3 arties and 7 tds? Might as well go afk and do something else with your life.

    3. WhatTheSkara

      WhatTheSkara

      Say thanks to WG for forcing people to play arty in the 2nd set of personal missions.

      I had to buy the m40, I will need to buy the t8 lorraine, gw panther and grind the su-14-2, so I can spend orders on those -15 missions.

    4. Kymrel

      Kymrel

      It's not just the missions forcing people to play arty. I play arty for the missions and they are (so far, have the 260 and working on the Chimera missions) stupidly easy. As in, pick one, play two to four games and it's done. It's more the hulldown no-weakspot heavy meta from hell that makes people want to shit on other people from the redline.

  21. Well, what little excitement I had for this tank, mostly for Frontline duty, has all but vanished. It's been pre-nerfed for your (in)convenience. Because it clearly isn't Soviet. Comparing it to the Prosciutto is just sad. It has worse pen, worse gun handling and lacks the auto-reloading flexibility. What it has is better power to weight, probably negated by terrain resistances, and a little higher shell velocity, as well as 1.8 intra-clip rather than the 2 on the Spagetto. A tier 8 paper medium with a 720 clip, 202 pen and a 23 second reload? That sounds pretty bad. The Lorr can at least sort of clip people with a 1200 damage clip...
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